You can download all soundfiles that have been created for a LokSound V4.0 to the LokSound 5 decoder, too. The LokProgrammer Software will convert all sounds automatically except for the random sounds.
LokSound 5 introduces the new concept of Random Functions. Up to 8 functions can be triggered automatically. Not only sounds, but also logical functions or physical outputs could be turned on. Every Random function is triggered like a (randomly pressed) function button on your throttle. In order to Sie können alle, ursprünglich für LokSound V4.0 erstellten Soundprojekte auch auf den LokSound 5 aufspielen. Der LokProgrammer konvertiert die Geräusche automatisch. Der LokProgrammer kann fast alles automatisch konvertieren, bis auf die Zufallsgeräusche.
- The function button (F0 to F31) that should be triggered.
- If the Random function should be triggered while engine stopped, driving or both.
- If the Random function should be triggered only when the prime mover sound is On.
- The minimum and maximum active time when the random function is active. The actual time is computed by the decoder between the defined range.
- The minimum and maximum passive time between two Random Function triggers. This means the "pause", until the same Random function is retriggered.
As you can see, for LokSound 5 there is no more need for a seperate Random Soundslot. If you want to convert a LokSound V4.0 soundproject for usage with a LokSound 5 decoder, the LokProgrammer will of course not delete the former random sounds, but will map these into Soundslot 32. You need to clean up a little bit, depending on your desires. There are two options:
- You keep Soundslot 32 and define one single Random Function that will trigger the entire SoundSlot. By doing so, you will have the exactly same behaviour as the LokSound V4.0.
- You delete Soundslot 32 and define the desired Random Functions by hand. This requires the Random functions to be mapped on a function key.
Option 1 is compatible to LokSound V4.0 and works as follows:
- Open the LokSound V4.0 project (in our example: 54401), navigate to the decoder settings, then open the sound settings. Remember the values shown under "Random sounds"
- Select "LokSound 5" from the Dropdown-List in the iconbar. The LokProgrammer Software will convert the project for usage with a LokSound 5 decoder.
- Save the new file under a new name, for example "LokSound5Test".
- Select the "Sound" view and check if Soundslot 32 is called "Random" now. In this sound slot you will find all previous random sounds.
In the next step you need to map the random sounds that are stored in Soundslot 32 to a function button. Rember, only sounds or functions that are assigned to a function button can be activated by the Random Function system.
- Select "Function Mapping"
- In our example, we will use function Button F31 because this is usually not used. Fill in the mapping line as shown in the picture.
In the last step, we need to enable the desired Random Function.
- Select "Function Settings".
- Select the Line "Random 1". Enable "Stop", "Drive" and "only play when driving sound is enabled". From the List "Triggered function", select "F31".
- Now you can set the "Active Minimum" and "Active Maximum" time. The actual active time is computed by the decoder randomly.
- The "Passive Minimum" and "Passive Maximum" time defines the time period, after which the Random Sound would be triggered again. If you enter the values collected in step 1 here, you will have the same behaviour as with a LokSound V4.0 Decoder.
Following option 2, you can decide on your self which Random sounds you would like to hear.
- We can see that Coal Shoveling is mapped on F4, the safety valve is mapped on F16. We would like ot have these as Random sounds.
- We will use the Random Functions 1 and 2 to individually enable bith the coal shoveling and the safety valve. We will have different Active and Passive settings.
Remember: Using the new Random functions, you can tigger sounds of course, but also physical outputs. Have fun!